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SGX continues to develop as a ReMixer that can create very evocative textures, shimmering and effervescent in their complexity and harmony. No dolphins." - so, while you won't find biologically accurate sounds from the game's protagonist, I'd concur that clicking and chattering prolly wouldn't have juxtaposed well. The stuff in my mix is mostly samples ofĪ bunch of different types of whales. Dolphins make annoying chattering and clicking sounds, and Danny took on the role of your friendly neighborhood marine biologist in offering this note along with his mix submission: "Interesting note (sorta): The various sea creature noises you hear in thisĪren't dolphins. It later develops more momentum and a very interesting, compelling syncopated drum riff, but begins with a smooth, submarine vibe and takes its time to build from there. SGX creates a furtive, delicate underwater atmosphere with this ReMix of Spencer Nilsen's Ecco 2 soundtrack, from the redbook/Sega CD version of the game.
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